Great Circle of the World
About this game
Great Circle of the World is a Pathfinder RPG campaign. Characters should be rolled up from the Pathfinder RPG Core Rulebook using the “standard” or “dice pool” method. All of the rules for Pathfinder can be found here.
The campaign will begin in the Kingdom of Austair, in the town of Crooked Creek, which lies southeast of Port Schanos and north of Aelodan. Keep an eye on the wiki for more information about this area. Your PC can be from any of the described lands or, if you would like to be from somewhere slightly different, email me and I will work with your character concept (this kind of thing is encouraged, it makes for an interesting world).
All races and classes in the Pathfinder Core Rulebook (linked above) are fair game. Austair is somewhat xenophobic when it comes to anything but elves, though, so keep that in mind (CLARIFICATION: Austiar is not an country of elves, they’re just well thought of). Half-Orcs especially will have it rough from the locals, but they’re not unheard of as Austair borders the Orc Lands. The information you find on the wiki is fairly “meta” in that it’s a good approximation of what your character would know, and I will keep the details that you would probably not be aware of off the player section. So do not be afraid to use knowledge gained from the wiki in character unless you’re especially unintelligent or you’re some kind of outsider.
The only stipulation for character backgrounds is you must start the game knowing a man named Gareth Whitemoon, a citizen of the township of Crooked Creek. Gareth is an old artificer of great talent but little renown and specializes in magical trinkets which he ships off to larger cities to be sold as spell aids or simple novelties. He’s a generous man and may have helped you when you were down. He’s well traveled, so you may have met him pretty much anywhere in Austair or even the surrounding lands. You may have known him since you were born or for a week. He can be a father figure, good friend, distant relative or next door neighbor, that’s entirely up to you. If you don’t want to fool with it, just let me know and I will give you a hand. It’s also up to you whether or not your PC knows another, either through Gareth or any other way. Character creation will commence on the board once the setting’s a bit more fleshed out. You HAVE to do this if you want to play, because the last thing we want is an immediate “I kill Phil” moment because he’s a half-elf, and a half-elf killed yer paw.
Here is an excellent generator that will make character creation way easier on you.
I’m going to run this game 100% from the core rulebook and not from any other supplements (yet) except for maybe the critical hit/fumble decks. I’ll only be using three houserules:
- 20 is a crit. No confirmation roll required. I imagine this will be a popular choice.
- If you roll less than 1/2 your hit die, take half.
- Max starting HP (I don’t even know if this is a houserule or not). (EDIT: Just found it in the book, this is actually the rule as written)
More setting detail is forthcoming, and remember the illustrations are not exact, it’s just whatever I’ve copped from a better artist than me that give the appropriate feeling.
That’s about it. Hack on!